Demiurge is a free, open virtual tabletop created with the goal to reduce the barrier to entry for tabletop RPGs. It's a place for players to play, share, and build together. Run campaigns, build worlds, and share your creations with every player on the platform.
So, long time ago, I was invited to play something called GURPs with my friends.
There were only two people who I knew out of six, but some players were in cosplay of the characters they've
played, and we've quickly bonded.
As a result, RP became one of my favorite hobbies at that time.
Time passed by, friends moved to different towns, and we've started playing through Discord.
It was fun, But, lets put it this way - not an easy task.
After that we've tried to use a lot of different tools – some of them simple battle map management.
Some - full-scale systems, which you had to deploy locally and do full scale configuration, figure out
plugins setup and so on.
And after multiple campaigns, and hearing a lot of complaints about how hard it is to put everything together - quests, maps, character sheets (and don't get me started on trying to home-brew something), I've said Screw it! I'm gonna build my own platform with Black Jack and Goblins!
The end goal which I had in my mind is to build a platform which can be used to "bind" the whole experience – from building and supporting a campaign to bringing players in. A place where you can publish your assets or explore other peoples' creations. Browse pre-made quests, or even worlds, and play them using any system you like, or build your own. And I want to make it free, and I want to make it easy to use.
And after a bit more than two years of development in parallel with a full-time job (can't believe that it's finally ready for at least initial release), Demiurge is ready to see the light of the day. There is still a big road ahead, but I believe that with the help of the community, we can make an awesome experience for both - players and gms!
A shared canvas where everyone sees the same thing at the same time.
Maps, tokens, props and portraits live in collections you can pull into any scene. Keep them to yourself, or publish them and let the rest of the platform build on your work.
Systems, items, spells and creatures as structured data instead of a PDF you scroll through at the table. Look something up mid-session, or build your own set and share it the same way you'd share a map.
The roadmap is public — actual features, actual status, actual priority order. Petitions are where that order gets argued about. If something is taking too long or heading the wrong way, you'll see it and you can say so.
No investors, no ads, no one to answer to besides the community. Patreon is it.
Demiurge runs on hosting that costs coin every month — servers, storage, bandwidth. That bill comes first. Whatever is left buys development time, which is the only thing that makes the app move faster. More support means fewer hours spent in the mines and more spent here.
Every 1 coin/month counts. Steady support covers the hosting bill and pays for my time to keep building — the goal being to make this full-time work and get a team, since this human unit can't get everything fast enough :)
Something back for staying in:
Development is fully transparent. Here's a snapshot of where things stand — everything shipped, everything in progress, and what's coming next.