Release Notes
Version 0.1.1
✦ · ✦
{"ops":[{"insert":"Release 0.1.1 — Live Session Core"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This is the release where Demiurge stops being \"a place to store RPG content\" and starts being an actual place to "},{"attributes":{"italic":true},"insert":"play"},{"insert":". Game sessions get full CRUD, then get wired up with websockets, player auth, a players panel, chat, and a full dice system — roll panel, dice management, hotkeys, the works. \n"},{"attributes":{"italic":true},"insert":"PS: that took like a long time to plan, sketch and develop - all the network related work which was done in this release was quite challenging and really fun in the Dwarf fortress "},{"attributes":{"link":"https://dwarffortresswiki.org/DF2014:Fun&redirect=no","italic":true},"insert":"fun "},{"attributes":{"italic":true},"insert":"way, but having websockets + web RTC layers working in unison later on was such a huge pleasure."},{"insert":"\n\n\n"}]}
task
Character sheet CRUD
Done
task
Plugins system
Done
task
RP system → Game system rename
Done
task
Chat entities
Done
task
Connect dice to game systems
Done
task
Worlds & Items Library scaffolding
Done
task
Game session CRUD
Done
task
Game scene CRUD
Done
task
Session UI basics + architecture fix
Done
task
WebSocket foundation
Done
task
Player authentication layer
Done
task
Auth by player name + name collision handling
Done
task
Players panel & presence
Done
task
Chat tab + send/receive
Done
task
Dice management (admin/system side)
Done
task
Dice selection & toolbar panel
Done
task
Roll dice — panel, logic, audit, chat integration
Done
task
Dice recommendations + session dice column
Done
task
Hotkeys panel + modal logic improvements
Done